Update: New Version of HAX

A new version of HAX is now available!

Release notes:

  • Players can now have a “bottle of gin” in their inventory. This results in a bonus point, so full score is now 59/58.

That was a fun trip back into Lua. Please let me know if you run into any bugs or crashes.

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HAX Hint System

I made a hint system in Twine for my game HAX. I know I made a couple of the puzzles a little bit too obscure, and some of the comments on the Free Indie Games post about it mentioned the two in particular that I was concerned about. So here is a handy hint system that covers every puzzle in the game, as well as the secret room, and a simple HTML table map. Each puzzle has two or three hints before giving you the full solution. The links are orange because it reminded me of those hint books for old games where you used a highlighter to reveal the answer.

I tested it, but if there are any problems with links or if I missed something, please let me know. I hope this helps!

HAX Hint System

NaGaDeMo 2012: HAX

A screenshot from HAX.

I’ve finished my first-ever game, just in time for the end of NaGaDeMo 2012. It’s called HAX, and it’s a text adventure where the only way to win is to cheat. You can download it from the NaGaDeMo site here. The zip contains standalone distributions for Windows and Mac OS X, as well as the .love file if you’d rather install LOVE 0.8.0 instead (this is the only way to play it on Linux right now).

I had a lot of fun making this game. I’d never programmed in lua before, so that was exciting. I’m pretty happy that I managed to finish this tiny thing in a month, with how hectic my life is right now.

Please play it, and let me know what you think! And also feel free to post here if you have any trouble running it or run into any bugs.

ETA: Seems like there are some issues with the NaGaDeMo games submission right now. For the time being, you can download HAX from Dropbox.

ETA2: It’s available on the NaGaDemo site now!

ETA3: I made a Hint System for the game using Twine, since one puzzle in particular didn’t have enough roadsigns for the solution. So if you get stuck, feel free to get a hint!